Wednesday, August 17, 2011

Touché, Trebuchets.

Arenanet has just released info on The Battle of Khylo. It will be a battle to control 3 main capture points, the windmill, the clocktower, and the mansion.

Each game will last until one team has reached 500 total points. Points are gained every 2 seconds, one point for each area your team controls. I am extremely excited for this, as my favorite PvP zone types are always "hold and control."

As you can see from the map, each team owns one trebuchet. This is a siege weapon used to bombard the enemy's team and capture points. Destroying the enemy's trebuchet, protecting your own, and keeping them from repairing their's will be crucial to your victory.

Each class will have its own unique uses in this map, as told by Arenanet:
Warriors are great at assaulting capture points and enduring long battles. They want to build adrenaline during a fight and then use it to explode for great effect. By using a shield, they can prolong their survivability in a fight, and they can also bring many utility skills that help them to remove conditions and absorb damage. Conversely, warriors can focus on offense by choosing to dual wield and bringing utility skills that augment their damage output.
  • Pro tip: You can combine the utility skills Fear Me and Bull’s Charge to fear someone away from you and then charge them from behind, knocking them down!

Guardians excel at helping allies—especially in tight spaces—and holding positions against enemies. Guardians have many defensive skills which allow them to slow down the rate at which they take damage, and others that allow them to deflect or reflect projectiles. While you can roam throughout the map looking for enemies, it’s usually best to choose a position and help your allies at that location as your defensive prowess comes at the cost of mobility.
  • Pro tip: In a heated battle, you can activate your virtues, giving yourself and nearby allies aegis, burning, and regeneration. You can then recharge your virtues by using the utility skill Meditate.

Thieves can dish out a lot of single-target damage, but they don’t like to get caught in huge fights. Instead, they love to be stealthy, sneaking around the map and looking for enemies moving from one location to another. By using stealth skills, the thief is able to harass and skirmish with his foes without having to commit entirely to a fight: he can jump into an enemy team, pick off a key or injured target, and get away without taking damage. But be advised: The thief is not as durable as some of the other classes, so prolonged fights can be risky.
  • Pro tip: You can use the healing skill Withdraw and the utility skill Roll for Initiative to move around the map by quickly turning your camera around and “retreating” in the direction you want to travel. But don’t try this if you easily get motion sickness!

The engineer has a couple of area-of-effect bundles that allow for great damage against multiple enemies. The engineer loves to set up at a capture point with mines and turrets, making the most of these gadgets. With the mine kit and a bit of preparation time, you can set up a strong defense at any control point. When you’re on the offensive, try using the grenade bundle. All of your grenades have an area of effect, so with careful placement, you can deal with multiple enemies at once.
  • Pro tip: Use Smelling Salts to help allies revive faster. You can also use it just before you go down to quickly revive yourself! Self-administered CPR, anyone?

Rangers excel at long-range damage, and are able to skirmish with enemies using their mid-range weapons. Having a pet allows the ranger to excel in 1v1 fights, as the pet can help the ranger rally if they go down. The ranger is also able to control capture points and choke points by putting traps in these key areas, and catching enemies as they hit the traps. Rangers can turn fights to their advantage by luring foes into their traps.
  • Pro tip: You can have multiple buffs on you at once that help you stack damage. Use the utility skills Sharpening Stone and Lightning Reflexes to quickly dish out a lot of damage. But beware: If someone is blocking or reflecting attacks back at you, you’ll need to wait until they are vulnerable again to do this or you will be one sad panda.

The elementalist is very versatile and is able to flow in and out of different attunements in order to adjust to the battlefield. While they are somewhat squishy, they can use many skills to protect themselves and their allies, reflect projectiles, and hinder their opponents’ plans. They are at their best when helping an ally hold an area or assault a capture point, and they are good in 1v1 fights. They are somewhat weak in large battles, however, so be careful when trying to hold a point against multiple foes as an elementalist.
  • Pro tip: You can start the cast for the earth skill Churning Earth and then use the utility skill Lightning Flash to quickly close the distance to your target. If you time it right, it’s a great combo!

The necromancer is able to outlast and defeat foes through attrition if they have time to build up life force. Doing so allows you to use the Death Shroud mechanic to prolong your life in battle. But beware: If you do not have a lot of life force, you will be squishy. Try to bring main-hand weapons and utility skills that help you increase your life force.
  • Pro tip: Use the skill Dark Pact on the main-hand dagger and the utility skill Well of Darkness together, and your opponent will be immobilized inside of a blinding well for 3 seconds. Just make sure you immobilize them inside the well.
And as a bonus...

The brand new Guild Wars 2 trailer from Gamescom!

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